Executive Summary

After I received my Ph D in Computer Science from Vanderbilt University, I served as CTO of GameWisp, Inc. from 2012 to 2018.

At GameWisp I grew the software team from zero to ten individuals. Additionally, I led the technical design of GameWisp's products and shipped production-quality code on a daily basis. I assisted in growing GameWisp from $0 to $4M ARR, gaining hundreds of thousands active users, and shipping numerous successful products and features. Ultimately, I helped lead GameWisp to an acquisition by Lightstream in 2018.

In 2018 I joined Codecov, a SaaS code coverage solution, as its technical Co-Founder / CTO. While at Codecov I scaled the technical team and many supporting functions including engineering, product, design, security, and support. I also facilitated several multiples of revenue growth, and helped turn Codecov into a world class, industry leading developer tool used by over a million software developers worldwide. Codecov was acquired by Sentry in 2022.

Following Sentry's acquisition of Codecov, I stayed on as the Director of Engineering for Codecov. I was instrumental in scaling and leading the engineering, product, and design teams for Codecov and continued to drive revenue growth and product adoption.

Experience

Director of Engineering, Codecov

2022 - Present
Sentry; Remote

Post-acquisition of Codecov by Sentry, I continued to serve as the technical and product leader for Codecov.

While at Sentry I:

  • Devised and led Codecov's transition from a single-purpose code coverage tool to a robust code quality platform.
  • Scaled the Engineering, Design, and Product functions across multiple product areas, hiring both individual contributors and managers.
  • Successfully transitioned a team of 30 to the principles, culture, and working practices of Sentry with minimal attrition.
  • Led coordination efforts between Sentry and Codecov teams to launch key product integrations and new features.
  • Moved Codecov from closed source to a fully open source company by making all source code and product planning publicly available.

Co-Founder / CTO

2018 - 2022
Codecov; Remote

I oversaw all technical operations at Codecov, including engineering, technical support, solutions engineering, and product.

While at Codecov I:

  • Executed multiple product and engineering initiatives that grew Codecov's annual recurring revenue multiple times over.
  • Helped scale our team from 3 to 30+ globally distributed employees and contractors.
  • Directly led the engineering, product, design, solutions engineering, and technical support teams.
  • Served as the technical point of contact for stakeholders from many of the world's largest companies.
  • Continually set the product roadmap and long-term technical direction.

CTO / Co-Founder

2012 - 2018
GameWisp, Inc.; Nashville, TN

I was directly responsible for GameWisp's technology and product strategy; overseeing the design and development of core software products for our main customer: gaming livestreamers and content creators.

GameWisp's core technology was acquired by Lightstream in 2019.

While at GameWisp I:

  • Grew a diverse team from 1 to 10 employees and contractors.
  • Shipped products that resulted in over $4M in Annual Recurring Revenue.
  • Designed and developed performant and cost-effective video upload, encoding, and delivery systems utilized by thousands of active users.
  • Developed production quality REST and WebSocket APIs used by hundreds of third-party developers.
  • Routinely developed user-facing features and shipped production-ready code.
  • Sat GameWisp's board and assisted with the overall strategic direction of the company.

Research Assistant

2009 - 2014
Department of Electrical Engineering and Computer Science; Vanderbilt University; Nashville, TN

I received my Ph D in 2014 from Vanderbilt Univeristy, studying human-computer interaction and human-robot interaction under Professor Julie A. Adams. My research investigated navigating and wayfinding using digital maps, and unmanned aerial vehicles.

While at Vanderbilt University I:

  • Developed design prototypes for academic research using C++/Qt, Ruby on Rails, and JavaScript.
  • Performed statistical analysis on real-world user interaction data using R.
  • Independently designed, sourced, assembled, and flight tested unmanned aerial vehicles and balloons for archaeological field use in South America.
  • Supported archaeological survey teams in remote areas of Peru by providing on-site hardware and software development.

Projects

I've been directly or indirectly responsible for a multitude of projects throughout my career. Relevant examples include:

Codecov - I was involved in a litany of projects at Codecov, many of which are now open source and serve as great examples of how to build large, complex, web software at scale.
Subscriptions - A fan monetization and rewards platform for live-streamers and video content creators. GameWisp's in-house subscription technology was acquired by Lightstream in 2019.
Video Platform (video link) - Robust video functionality that allowed content creators to easily upload, distribute, and schedule premium video content. Also provided windowed viewing functionality and automatic pushing to YouTube.
Singularity APIs (docs link) - A WebSocket and REST enabled API that allowed third party developers to interact with the GameWisp Subscriptions platform. Actively used by hundreds of developers.
Socialite Providers - Contributed single sign on for Mixer and GameWisp to Laravel's Socialite package.